A $50,000 Investment in Accessible Learning
I’m excited to share the updated design for our Library Commons Computer Lab, a space intentionally redesigned to support adult learners, expand digital literacy, and increase accessibility for all. This $50,000 proposal repositions the lab as a flexible, UDL-aligned learning hub equipped with updated computers, height-adjustable workstations, adaptive seating, and essential assistive technologies, including screen readers and a refreshable braille display. The design also includes a small-scale AR/VR pilot supported by recent research on immersive learning and student engagement.
Building for Today’s Workforce

This new model reflects the realities of today’s workforce. Adults need strong digital skills, confidence using emerging technologies, and accessible learning environments that honor their strengths and experiences. Guided by the Universal Design for Learning (CAST, 2018) and foundational adult learning theory (Knowles et al., 2015; Merriam & Baumgartner, 2020), this lab is built to offer choice, flexibility, and relevance.
Evidence from AR/VR studies (Akgün & Atıcı, 2022; Chen et al., 2022; Stelter & Kim, 2023) further strengthens our decision to integrate immersive tools in a responsible, scalable way.

I would love to collaborate with colleagues who are exploring digital literacy programs, emerging technologies, or strategies for engaging adult learners. Let’s connect, exchange ideas, and co-develop opportunities that truly empower our learners and communities.
References
Akgün, M., & Atıcı, B. (2022). The effects of immersive virtual reality environments on students’ academic achievement: A meta-analytical and meta-thematic study. Participatory Educational Research, 9(3), 111–131. https://doi.org/10.17275/per.22.57.9.3
CAST. (2018). Universal design for learning guidelines version 2.2. http://udlguidelines.cast.org
Chen, C.-C., Chen, H.-R., & Wang, T.-Y. (2022). Creative situated augmented reality learning for astronomy curricula. Educational Technology & Society, 25(2), 148–162. https://doi.org/10.1007/978-3-031-60458-4_16
Knowles, M. S., Holton, E. F., & Swanson, R. A. (2015). The adult learner: The definitive classic in adult education and human resource development (8th ed.). Routledge.
Merriam, S. B., & Baumgartner, L. M. (2020). Learning in adulthood: A comprehensive guide (4th ed.). Wiley.
Stelter, A. K., & Kim, E. (2023). Looking through the virtual glasses: Exploring student experience with augmented reality in human anatomy courses. Journal of the California Dental Hygienists’ Association, 41(2), 12–19.
World Economic Forum. (2020). The future of jobs report 2020. https://www.weforum.org/reports/the-future-of-jobs-report-2020





































